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Yuri's Revenge

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Yuri's Revenge Map Archive

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Currently viewing all maps for Yuri's Revenge that start with the letter "T"

Map Name: Town States
Author: Rozzy2000
Transfer Options: Download | 128KB

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Map Information

Players:

Theatre:

2-4


Urban


Map Size:

Rating:

100 x 100

Map Description

Each player starts on a individual island in the town. The islands are connected together by destroyable bridges. in the middle there is a centre island with two Tech secret Labs that will give you Desolator technology. Each of island has equal ore supplies and each come with a Tech Airport, Tech machine Shop, Civilian Hospital, Two Oil Derricks and Two Tech Power Plants.

Map Testers: MyLeftMut,  TankGuy



Map Name: The Future of D-Day
Author: TankGuy
Transfer Options: Download | 49.3KB

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Map Information

Players:

Theatre:

2-8


New Urban


Map Size:

Rating:

120 x 120

Map Description

Commander, we need you to take over the area from the other side of the sea, the 2 bridges look like a catwalk, but, bewarned, you heard of the saying, you only live once, same goes with bridges. I wouldn't destroy them, unless you hate bridges orhave a strong Navy, because, you can use them when you have a tremendous attack force. Air Units can help tame the sea, if your enemy is not equipped with the right equipment. Due To past wars, we have located an abandoned Fortifiaction on your island, but, not only you have a fortification, Your enemy does too. It's a war of the high seas. Commander, good luck.

Map Testers: MyLeftMutVolrath



Map Name: Tropical Technology
Author: Sniper
Transfer Options: Download | 500KB

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Map Information

Players:

Theatre:

2-8


Temperate


Map Size:

Rating:

110 x 110

Map Description

South-East Asia

With the war between the Allies, Soviets and Yuri getting more global by the week, the war has now moved to the remote islands in the South-West Pacific. Some new modifications have been made amongst the world superpowers to better conform to the new battle setting. Due to the success of the Allied Nighthawk, the Soviets have decided to again fund the Hind Transport, which is a vital unit in this inter-island war. All sides now have paratroopers for re-inforcements, and America's paradrops are now even more deadly, with added units. A new technology for all sides has come into play as well. When you infiltrate a spy into the opposing force's tech centre, their MCV will now be constructable. The Soviets and Yuri have also began to train spies as the Allied spies have had such large success. A technical outpost is also on one of the uninhabited islands, if captured, you will then be able to train the technician, a unit special to South-East Asia. Use these modifications to your best advantage, Commander, and be wary of the opposing forces' new strengths. Good luck, Commander.

Map Testers: »LakerFan«»McSpivey«



Yuri's Revenge Map Archive

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