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Currently viewing all maps for Yuri's Revenge that start with the letter "T"
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Map Name:
Town States
Author:
Rozzy2000
Transfer Options:
Download
| 128KB
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| Map Information
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Players: |
Theatre: |
2-4
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Urban
| Map Size: |
Rating: |
100 x 100
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Map Description |
Each player starts on a individual island
in the town. The islands are connected together by destroyable
bridges. in the middle there is a centre island with two Tech secret
Labs that will give you Desolator technology. Each of island has
equal ore supplies and each come with a Tech Airport, Tech machine Shop,
Civilian Hospital, Two Oil Derricks and Two Tech Power Plants.
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Map Testers:
MyLeftMut,
TankGuy
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Map Name:
The Future of D-Day
Author:
TankGuy
Transfer Options:
Download
| 49.3KB
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| Map Information
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Players: |
Theatre: |
2-8
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New Urban
| Map Size: |
Rating: |
120 x 120
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Map Description |
Commander, we need you to take over the area from the other
side of the sea, the 2 bridges look like a catwalk, but, bewarned, you heard
of the saying, you only live once, same goes with bridges. I wouldn't destroy them, unless you
hate bridges orhave a strong Navy, because, you can use them when you have a tremendous
attack force. Air Units can help tame the sea, if your enemy is not equipped with the right
equipment. Due To past wars, we have located an abandoned Fortifiaction on your island,
but, not only you have a fortification, Your enemy does too. It's a war of the high seas.
Commander, good luck.
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Map Testers:
MyLeftMut,
Volrath
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Map Name:
Tropical Technology
Author:
Sniper
Transfer Options:
Download
| 500KB
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| Map Information
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Players: |
Theatre: |
2-8
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Temperate
| Map Size: |
Rating: |
110 x 110
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Map Description |
South-East Asia
With the war between the Allies, Soviets and Yuri getting more global by
the week, the war has now moved to the remote islands in the
South-West Pacific. Some new modifications have been made amongst the
world superpowers to better conform to the new battle setting.
Due to the success of the Allied Nighthawk, the Soviets have decided to
again fund the Hind Transport, which is a vital unit in this inter-island
war. All sides now have paratroopers for re-inforcements, and
America's paradrops are now even more deadly, with added units. A new
technology for all sides has come into play as well. When you infiltrate
a spy into the opposing force's tech centre, their MCV will now be
constructable. The Soviets and Yuri have also began to train spies as
the Allied spies have had such large success. A technical outpost is
also on one of the uninhabited islands, if captured, you will then be
able to train the technician, a unit special to South-East Asia. Use
these modifications to your best advantage, Commander, and be wary of the
opposing forces' new strengths. Good luck, Commander.
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Map Testers:
»LakerFan«,
»McSpivey«
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