|
|

Currently viewing all maps for Red Alert 2 that start with the letter "T"
|
Map Name:
Two Countries at War
Author:
Brett Ryall
Transfer Options:
Download
| 58.3KB
|
Image Preview
| Map Information
|
Players: |
Theatre: |
2-8
|
Urban
| Map Size: |
Rating: |
200 x 100
|
|
|
|
Map Description |
This map is all about teamwork, you have
to share, or else
you'll lose. Many civilian building provide tons of ground defense.
Get all of your tech buildings sorted out by
your team on who gets
what, then, send units across the bridge to occupy the center isle so
ground attacks from
enemies are postponed, if your enemy has units on the center isle, head back
to the mainland and
build up the Bridge End Defense. If your enemy attacks, destroy the bridge
so the enemy goes for a swim. DO NOT DENY THE NAVAL WAR.
| |
Map Testers:
MyLeftMut,
Mrx 669
|
|
|
Map Name:
Tropical Technology
Author:
Sniper 06
Transfer Options:
Download
| 500KB
|
Image Preview
| Map Information
|
Players: |
Theatre: |
2-8
|
Temperate
| Map Size: |
Rating: |
110 x 110
|
|
|
|
Map Description |
With the war between the Allies and the Soviets getting more global by
the week, the war has now moved to the remote islands in the
South-West Pacific. Some new modifications have been made amongst the
two world superpowers to better conform to the new battle setting.
Since the new battleground is in the tiny islands of South-East Asia,
the Navy SEALs have been brought to the islands to aid the Allies in
the war against the Soviets, because they are able to swim island to
island. They no longer require the Pentagon to be trained, just an
Allied tech centre. Tanya has also been brought to the battleground,
and she has just finished extensive training. She can now C4 tanks and
cannot be crushed, but she is now a hero unit. Due to the success of
the Allied Nighthawk, the Soviets have decided to again fund the Hind,
which is a vital unit in this inter-island war. Both sides now have
paratroopers for re-inforcements, and America's paradrops are now even
more deadly, with added units. A new technology for both sides has
come into play as well. When you infiltrate a spy into the opposing
force's tech centre, their MCV will now be constructable. The Soviets
have also decided to train spies as the Allied spies have had such
large success. A technical outpost is also on one of the uninhabited
islands, if captured, you will then be able to train the technician, a
unit special to South-East Asia. Use these modifications to your best
advantage, Commander, and be wary of the opposing forces' new
strengths. Good luck, Commander.
| |
Map Testers:
»Mrx 669«,
»LakerFan«
|
|
|
Map Name:
The Forest of Evermore
Author:
Volrath
Transfer Options:
Download
| 125KB
|
Image Preview
| Map Information
|
Players: |
Theatre: |
2-4
|
Temperate
| Map Size: |
Rating: |
100 x 100
|
|
|
|
Map Description |
Part 1 of 3 in the Evermore series. As the players enter the land of Evermore they find themselves in a very
dense and dark forest. Not knowing the terrain, not knowing what to expect, the players still do deadly battle -
felling completely comfortable that this forest isn't as threatening as it seems. The Forest of Evermore is the
beginning of a 3 part series. This map offers a not much more than a very detailed and very dense forest. There are many
elevation changes, many trees, and lots of resources. The only bad thing is that the darkness of the map may be
too dark on some monitors. You *may* have to adjust your brightness settings.
| |
Map Testers:
»Mrx 669«,
»Sniper 06«
|
|
|
Map Name:
The Swamps of Evermore
Author:
Volrath
Transfer Options:
Download
| 131KB
|
Image Preview
| Map Information
|
Players: |
Theatre: |
2-4
|
Temperate
| Map Size: |
Rating: |
100 x 100
|
|
|
|
Map Description |
Part 2 of 3 in the Evermore Series. Now deeper into the land the players encounter The Swamps of Evermore.
Little is known about this land, but it isn't much dissimilar from the previous venture. Trees are once again numerous,
but more disoreinting that before. Resources are once again abundant.......but not as abundant. And the sky's are still
dark. The Swamps of Evermore is another "forest" type map in the Evermore series. Many things remain the same in this
map as did many things from Forest of Evermore. Follow the same tactics and you'll do fine.
| |
Map Testers:
»Volrath«,
»LakerFan«
|
|
|
Map Name:
The Maze
Author:
Volrath
Transfer Options:
Download
| 83.2KB
|
Image Preview
| Map Information
|
Players: |
Theatre: |
2
|
Snow
| Map Size: |
Rating: |
110 x 90
|
|
|
|
Map Description |
One of my earlier maps. I didn't really put a WHOLE lot of effort into this map, thus it's not much of a visual
treat. The one thing it is good for is the challenge. The rivers give the map a "maze" like effect making it kind
of difficult to get your units where they gotta go, they will get there eventually, but not after going through all
the bends and curves I have provided.
The singular tech derrick in the middle of the map is most likely going to be where the advantage is at. Once you
capture it then you can setup your defense there as to help halt your enemy from reaching your base.
| |
Map Testers:
»Mrx 669«,
»LakerFan«
|
|
|
|