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Currently viewing all maps for Red Alert 2 that start with the letter "O"

Map Name: OverExtended 2
Author: Cannis
Transfer Options: Download | 136KB

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Map Information

Players:

Theatre:

2


Temperate


Map Size:

Rating:

160 x 55

Map Description

This map places the base areas very far from each other, for more involved play than you usually find in one-on-one maps. Yet the shape of the map ensures that no one can get lost in all that space, which is all highly detailed, rugged terrain, and also features true non-destroyable bridges. As an added hazard, the civilians who've settled this region are actually retired Navy SEALs - they still have their service weapons and they don't take kindly to trespassers! Play as Soviet and mind-control them for added fun. Given the distances involved, Attack Subs and Kirovs are somewhat faster for better balance.
This is an updated version of OverExtended (overextd.mpr & overextd.mmx) that was released on 5/2/2001. If you have either of these files in your RA2 folder, please delete them.

Changes in version 2.0:
-Only 2 player slots, taking advantage of later RA2 patches.
-Improved triggers which spawn the civvie SEALs, making use of my 'Randomized Trigger Actions' technique.
-Slight improvement to cliff and water tile placement, making use of FA2's framework mode.
-Cells hidden behind cliffs are flagged as no-move/no-build zones.
-Preview image included and improved readme file.

Tips: There's plenty of ore and derricks on this map to support 2 players, but the problem is that very little is close to your base. A turtled player will starve. Build more miners than you usually would since they'll spend much of their time in transit. Paratroopers dropping into the city heights behind the enemy base can be very effective.

Map Testers: »LakerFan«»Sniper 06«



Map Name: Outgrowth
Author: Cannis
Transfer Options: Download | 251KB

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Map Information

Players:

Theatre:

2-8


Temperate


Map Size:

Rating:

130 x 136

Map Description

OutGrowth is a large 8-player map that strongly emphasizes strategy and resource management. The detailed, rugged terrain influences these 2 factors very heavily. The terrain will also influence how bases will grow (hence the name, 'OutGrowth'). In the early game you will be able to easily defend your base, but as the game progresses the newer buildings will tend to be placed in vulnerable positions. Only one airport is available, however it has an added ability to help its owner keep it. Tech Outposts can be used by all players without the need to capture them first. Near each base area is a Communications Center, a unique-to-this-map Tech Building which you capture for free radar, and as a bonus makes SpySat Uplinks and Psychic Sensors buildable for all countries. Tips: Garrison your 2 bunkers and move your starting units to the mouth of your core base area to easily repel early rushes. Miners will spend a lot of time in transit, so build a lot of them and be prepared to defend them. Capture your nearby Communications Center. Bridges *cannot* be destroyed so don't waste your time. If you need more secure building space and/or additional resources, consider evicting a neighbor.

Map Testers: »Volrath«»LakerFan«»Sniper 06«



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